//game-engines
Interactive engine, simulation and real-time systems programming
Engine-level engineering for companies that build interactive software — visualisation, training simulators, digital twins, and games developed by studios. B2B only, and never for real-money gambling.
ENG.SIM
Interactive Engine & Simulation Development
Engine-level programming for companies that build interactive software: real-time rendering pipelines, simulation and physics systems, AI and pathfinding, editor tooling, performance profiling and porting. We work inside commercial engines and in custom C++ and C# code bases, for product visualisation, training simulators, digital twins and games developed by studios.
- Real-time rendering, physics and simulation systems
- Gameplay AI, pathfinding and procedural generation
- Editor tooling, asset pipelines and build automation
- Profiling, memory and frame-time optimisation, platform ports
deliverable → Engine module + profiling report
//scope
Typical engine work packages
- Frame-time and memory profiling with a written optimisation plan
- Rendering features: lighting, culling, LOD and shader work
- Simulation: rigid-body physics, crowds, vehicles and deterministic replays
- AI: navigation meshes, A* and flow-field pathfinding, behaviour trees
- Tooling: editor extensions, asset pipelines and automated builds
- Porting and platform adaptation of an existing code base
We work under the client’s own engine and platform licences. 3S Game Studio OÜ does not resell engine licences and is not an authorised partner of any engine vendor or platform holder.
Out of scope
- No remote technical support for consumers, home computers or personal devices.
- No virus removal, PC repair, printer, router or account-recovery services.
- No third-party cleaning, optimisation or “speed-up” software, and no software resale.
- No real-money gambling, betting or casino software, and no work on cheats or anti-cheat circumvention.
- No cryptocurrency token sales, trading systems or financial-advice products.
The full list of business we do not take on is in the Terms of Service.